So finally here's my giant list of wishes and yes I know not everything is going to make it into the game.These are just suggestions
GENERAL IMPROVEMENTS
-Better Water and Water Physics(if possible)
-More Terrain Painting Options(mainly more than nine paints per biome) and better/smoother terrain editing
-Path Improvements:
+Queue Plazas(an area/space of a queue with multiple rows close together) with the possibility to open ropes to shorten the path through the area if capacity is low
+Preshow Rooms where guests stand in a scaleable area with entrances and exits for all queue types (normal,priority and single rider) and look excited(able to set duration and 1 trigger when room is full,so you can link up a display sequencer to start the show)
+Give the Fastpass Line and maybe a Single Rider Line the ability to connect it to path and Station seperately without connecting it to normal queue +lmprovements to how you shape a path,maybe allow for rescaling of paths,after they have been placed or better connection options between paths -Overall Better Graphics and Weather (Planet Zoo is already looking a lot better and has Weather,so I'm sure Planco 2s graphics are gonna be great)
-Lighting Improvements: Higher Color Range,More Different Lights(especially themed variants for the pirate/fairytale/ western and space theme), Strobe Light Variants, DARKNESS INSIDE BUILDINGS or walls that create blackness(it's asking much I know,but for darkride building this is essential and it's always bugged me with these games,it works with terrain,so
why not try to do it for buildings)
-Coop Mode with 2 or if possible up to 4 players, Players only allowed to built if Park Owner allows it, The Allowance to Built can be retracted at any time, Online would be cool,with a small chat box on the side so that you can organise a discord with a player you don't know
-First Person Mode,maybe also online with other players if possible
COASTERS
-Mack Powered Coaster(generic and mine train variant)
-Mack Powered Suspended
Coaster(multiple themed versions)
-Intamin Blitz Coaster(themed and not themed)
-Intamin Aquatrax
-Vekoma Expedition Everest(Disney
Version and more Generic Version or more themed variants)
-Space Mountain/Matterhorn Bobsleds
-Mack Extreme Spinning Coaster(Time Traveller and Generic Variant)
-General Improvements to the Coaster
Builder(Heartline,Smoothness,...)
-Special Tracks Pieces that can be
Triggered(Switch Tracks,Drop Tracks/
Elevator Tracks,Transfer Tables)+Storage Tracks and ability to add and remove trains based on capacity with transfer table
TRANSPORT RIDES
-More Variants(especially Monorails)
-Ability for Shuttle Layouts(not full circle layous)
-Change Speed per Track Segment
TRACKED RIDES
-Submarines
-Race Cars
-4 Person Log Flumes(Splash Mountain)
-Track Switches,Turntables/
Elevators(mostly for the log flumes)
-Adjust Speed per Track Segment
DARKRIDES
-Boat Ride with ability for 360 degree turning and Wave like Drops(as seen in Disneyland Shanghai)
+improve already existing water rides drop speed and speed decrease(especially the Armada looses speed to quickly and doesn't built up enough speed on it's drop)
-Omnimovers/Doombuggys(a classic darkride, as seen in Disney's Haunted Mansion/Phantom Manor and
Europaparkls Geisterschloss)
+Shooting Variant(as seen in Buzz Lightyear at Disneyland/World or Abenteuer Atlantis at
Europapark)
-Multi Motion Jeep(as seen in Indiana Jones Temple of the Forbidden Eye at
Disneyland)
-Tower of Terror done better with multiple different Track Segments and loading and unloading stations instead of the current System
-Different Themed Variants for the already existing Types
-MASSIVE CHANGE FOR TRACKLESS DARKRIDES:
Visual Rooms(means only visible in Editing Mode,to allow for full Customization with
Building Pieces and Scenery) System with Entrances and Exits to place freely,Choose a Number of Cars and place their Stations
freely in the Station Room,Add Rooms, Create a line for every car trough the rooms from an entrance to an exit + place stop segments freely on the line and sync multiple stop segments of different cars to allow for synced leaving of the stop segments for all cars, Rotation on all axis can be changed by creating points on the line,Seperate unloading room possible,Triggers/Events have a seperate category like it is now with Rides,but can also be placed freely along the lines,Lines and Room Visualization disappear when the ride is not selected
-ABILITY TO TEST ROOMS
SEPERATELY,Cars spawn at the room entrances and despawn at the room exit in this special test phase
-Adjust Speed per Track Segment/Freely along the Lines for Trackless Rides
-Elevators/Drop Tracks for trackless darkrides that doesn't use more than 1 car
TRIGGERS
-Ability to add Triggers that randomly trigger either one or the other object/effect -Ability to add Triggers that only work on certain Cars
-Ability to add Triggers that Change Switches/Activate Droptracks/Transfer Tables
-Ability to activate a certain switch position based on car number
RIDES
Not an Expert in this,so whatever you suggest can go in here.
-Flying Carpet Variant and Generic Variant for the Witch with the Flying Dumbos -Give the teacups a smaller variant
-Orbitron
-Vekoma Mad House(different pre themed versions or ability to theme yourself if possible)
-Motion Simulator(Star Tours) with customizable screen and a timeline for 360 degree movement
FIREWORKS/WATER FOUNTAINS/ PROJECTION MAPPING
This is a big one.
-COMBINE THE CURRENT SYSTEM OF
FOLDERS IN THE SEQUENCER WITH A
TIMELINE AND LET US SET AN EFFECT
FOR THE WHOLE FOLDER(Turn Lights
Off,Change Light Colour,...)
-More Firework Variants orientated at what
Disney does for their big shows
-Colorable Water Fountains in 3 Sizes or
Scalable
-Premade Castles and Stage Blueprints -Projection Mapping on Surfaces,Castles(if possible),pre made disney variants or planco variants and ability to create or add your own
-Parades(Set a Path,Different Premade Car
Variants or maybe allow making own cars)
SCENERY AND BUILDING
Also a big one
-Improve the Building System to allow for more flexibility
-More themed scenery(especially
Pirates,Spooky,...)
-INSIDE DECORATION ELEMENTS and Furniture(Spooky DLC did some of this the right way)
-ANIMATRONICS(the game rily lacks variations of these,especially once again in the pirate,but also the adventure,fairytale
and generic sector)+PepperIs Ghost Effect Animatronics with Transformation Effect or Ghost Effect
RESTAURANTS AND HOTELS
-Scale a Virtual Room to be the Restaurant and choose entrances and exits,including ability for multible floors for balconys or higher seating areas,Place Tables,EmpIoy Waiters and see as guests sit down,order and eat,Place a Kitchen with a window where you can see inside,Hire Chefs to Cook in that Kitchen,Choose a Menu and Name for the Restaurant
-Scale Virtual Rooms for a
Hotel(Reception,Normal Room,VlP Room, Suite) and choose entrances and exits,Choose Name of the Hotel and hire Receptionists and Room Service/Cleaners
+Ability to connect a Virtual Hotel
Restaurant Room that works like the Park Restaurant
-Design a Parking Structure only for hotel guests with possible mutltiple layers/ floors like with the normal parking structure detailed below
PARKING
-Ability to design a Working Parking
Structure with Multible Concrete Layers/ Floors And Ramps that work similar to the coaster builder or path builder and need to be connected with the floors. Exits that also work as Entrances need to be set for every floor for the guests so that guests can exit the parking structure and their cars for a path. When finished it needs to be connected to the Main Park Road so that the cars can enter the structure.
ROADS
-Parking needs to be connected to the Main Road
-Guests now arrive at the Map via the Main
Road and need to get to a Parking Structure to leave their Car and enter normal Path
-Road Placing works similar to path placement,maybe a bit more options
-In addition there is a train track that enters the world map,you can add to it like with the train transport rides already in the game,just built a main station and connect it with your paths so that guests who arrive via train can visit your park too, the station can also function as the end of the train track,like with the other transport rides as mentioned as a suggestion above
MULTI RESORTS
-Park Map should be big enough to build
2-3 Parks and Hotels and maybe
Waterparks(after added in a DLC) like it often is around the world or atleast give an option to connect Maps to each other to create a Resort that in some way gets visualy linked. I think that this idea is something that would really make Planco 2 stand out compared to Planco and make it more revolutionary,but better Trackless Ride Creation and Parades are revolutionary too,so I hope they include some revolutionary ideas.
Overall I'm fairly positive Frontier will fix a lot of these points,especially a partnership with Disney could give them the necessary insight on World Class Theming and Innovative Ride Systems and Us the ability to use the ride systems mentioned above and the classic disney scenery for our rides no matter if recreation or not. 1 1m sure Frontier will treat licensing with Disney as the've done it with other Licenses for Planco and I must admit in my opinion thelve done great,especially with Ghostbusters. So i do hope that this licensing deal is real and that we might see Planco 2 in 1 or 2 years. Remember most of the 5 year roadmap leak posted on 4chan actually became reality so 1 1 m fairly certain Planco 2 is going to be too.